![]() ![]() ![]() This includes the shattered empire’s cataphract soldiers and some particularly heavily armored industrial tech enemies, like those in the rough outlander factions, who have a chance to wear marine or recon power armor. The only pawns that have a chance to deflect or blunt the attack are those with power armors that give them higher than 80% sharp armor. The clawers more noticeably faster than the barkskins, but only by a difference of 0.8cells/sec. Barkskins have a high armor stat, 60% sharp and 30% blunt, that will help deflect every couple of shots they take. That is enough to readily tear through the armor of nearly every enemy the game can throw at you, including mechanoids. Power wise, the clawers are incredibly high damage, boasting a 7.44 melee DPS with an astonishing 80% armor penetration. These fearsome dryads will follow their tree’s connected pawn into battle and fight similarly to animals. I will update this when they do with how much faster they are.) ![]() (as a note, pawns with a tree-connection-ideoligion should prune faster, but don’t at the current moment. Other than increasing plants skills you can’t make them faster. A pawn with wooden hands and 50% manipulation will prune the same speed as a pawn with 2 field hands. Your pawn will get faster at maintaining the tree since pruning gives plant experience.Ĭan I prune them faster (aka get more dryads)?Ĭurrently pruning is only affected by plants skill. They take a minimum of 5 hours at plants 20. Assuming 5% above the connection strength: 1 dryad: 3.3 hours, 2 dryads: 4.8 hours, 3 dryads: 6.7 hours. They can also be planted on fungal gravel (unlocked by tunneler meme) in the dark.įor players that prefer year-round preferable biomes, the trees have specific uses, but remain weak in comparison to growing alternatives, combat dryads are the same regardless of map.Ī pawn at plants skill 0 will take 7.5 hours a day to maintain 4 dryads on a tree, or above 65% connection strength. They remain unable to grow in ice sheets. Or those in low grow period zones, where the tree will maintain it’s production through winter and even in a no-grow tile, such as the northernmost tundra tiles. They have a high potential in making difficult games possible, such as those in the extreme desert, where there is no arable land for plants, but plenty of sand for the tree. The Gauranlen trees will continue to support their dryads year-round, and are only affected by connection strength. They can grow on a wide variety of tiles and heal themselves over time. Gauranlen trees boast unprecedented hardiness compared to all other plants. ![]()
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